![]() Now knocks nearby enemies away from you upon landing.You can now be hit by enemies during the recovery animation after landing.We will see how these changes affect the experience and will continue to work on the map in upcoming patches. We intend to do time-slotted testing with 40 players on the map making the isolated island even more cramped. We are also spreading out players for technical reasons as gathering all players in the same location affects client and server performance. This will give players the chance to get more accustomed to the map during the starting phase when waiting for players to connect. Players now spawn in 4 different locations on Talon Island during the starting phase and no longer on the isolated island.When a player dies, they can now drop their M1 ability as long as it’s rare or higher quality.In order to reduce network stress whenever a player dies, items are now dropped over a short duration of time instead of all items dropping instantly.Players can now undo their purchases in the starting area.This change is meant to encourage people to continue to play, even at higher ranks, since they can never go down in leaderboard rating.The Leaderboards will use highest achieved rating instead of current rating.The minimap background image is now opaque.The minimap in the upper corner no longer says “Alpha”.The reward screen will now show Solo or Duo depending on what mode is played.Token drops in chests will now show the correct rarity color when hovered.Fixed an issue where pressing tab in chat would not toggle chat session if a message was already written in the input field.Fixed an issue where the chat would be filled with log in/out notifications when briefly losing connection to chat.Leaderboards now correctly show Champion composition percentages. ![]()
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